Boss Trial Prototype
Boss Trial Playtest
This is a solo-developed hobby project and pre-alpha prototype build. Thanks for playing!
Recommended build: Windows download
Quick preview: Browser version
For the best browser experience, fullscreen is recommended due to the embedded screen size.
Browser version note: The browser version is provided for quick first impressions and includes Standard modes only. Some mechanic visuals may be missing or differ from the Windows build, though this should not affect gameplay. Camera/mouse feel, resizing behavior, saves, records, the Character Customizer, and potentially other features also may behave differently in browser than intended. For the best experience, please use the Windows version.
Current Content
- 2 playable boss encounters
- Boss 1 includes an introductory mode to familiarize with general game mechanics.
- Standard mode is intended to be fairly challenging and may take repeated attempts while learning the mechanics.
- Boss completion time tracking
- Main Menu, Boss Select, Options, Rebind Menu, Character Customizer.
- Windows build includes Challenge mode, where bosses are mechanically the same but the player has 1 HP.
Controls / Options
- Movement: WASD / Arrow keys
- Camera: Right mouse button — view, scroll wheel — zoom
- Skills: default keyboard bindings are shown and editable in Options → Rebind
- Volume: can be adjusted in Options.
- Windows build: combat scenes support ultrawide resolutions; menu and cinematic screens use a fixed 16:9 presentation area.
- Controller: Support is not currently available
Feedback Questions
You do not need to answer every question; any feedback would be greatly appreciated!
1. Did combat feel too simple, too stiff, or satisfying?
2. When you died, did you understand why?
3. Did any mechanic feel overly unfair or unreadable?
4. Did you want to retry after dying?
5. Did anything break, bug out, or feel unclear?
6. What is the one thing you would improve first?
You do not need to clear the fights for your feedback to be useful. Early deaths are helpful if you can explain what felt confusing or unfair. Again feedback in any form is greatly appreciated! Thank you!
Known browser issues:
- Boss 2 mechanic visuals are missing in some instances. This should not affect gameplay.
- Resizing / resolution may not work as intended. Exiting and re-entering fullscreen may help.
- Menu backgrounds are static.
- Mouse/camera feel may differ from the Windows build.
Note:
Some values, title text, and presentation details may still be placeholder.
In-game title text still says “Random Boss Fights.” This is internal placeholder text.
This project uses AI-assisted visual asset generation and code assistance during development. Music, SFX, character models, and third-party assets are properly licensed or paid for. Feedback requested here is mainly about gameplay, clarity, controls, difficulty, stability, and overall feel.
Feedback can be left in the comments below!
| Published | 5 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | BrainNoGood |
| Genre | Action |
| Made with | Unity |
| Tags | 3D, Boss battle, boss-rush, Dark Fantasy, Difficult, Fantasy, Indie, Prototype, Singleplayer, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Graphics |
Download
Install instructions
How to play:
- Download the Windows ZIP.
- Extract the ZIP.
- Run the
.exefile. - If Windows shows a warning, choose “More info” → “Run anyway” only if you are comfortable testing unsigned indie builds.






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